National War
SOLD~3 years, live operations
FiveM multiplayer server I built, scaled, and sold
- 3 YRSlive ops
- ~40,000community members
- SOLDsuccessful exit
Problem
A FiveM (GTA V multiplayer) server built from scratch, starting at 13–14. As the community grew, the original networking and synchronization layer became the bottleneck: state sync, entity handling, and database access all strained under real player load.
Approach
Rebuilt the networking and state-synchronization architecture to handle growth, and reworked MySQL schema and query patterns to keep the database off the critical path. Ran the operational side too: moderation, staff, content updates, and incident response for a live community, continuously, for years.
Result
The server sustained live operations on the rebuilt architecture and the community grew to roughly 40,000 members. The project ended in a sale of the server in Feb 2026, an exit from a system I designed, scaled, and operated end to end.